![]() Halo was meant to launch on both, and press had actually gotten to see it (now in in its third-person action game form) shortly before Steve Jobs introduced it at MacWorld. Almost nothing, at that point, had recognizable Halo DNA.īungie was traditionally a Mac developer, but as Apple fell behind on 3D accelerator support in the late 90s, it (and many other developers) started releasing games for the PC. ![]() A few years later Bungie released a video on the evolution of Halo, showing off its earliest prototype, an RTS in the vein of its previous game Myth. But even this first look at Halo, a third-person shooter starring recognizable (though much uglier) versions of Master Chief and Elites driving around in a warthog and ghosts, was its second form. Jobs announced it would be out in early 2000. Halo was “one of the coolest I’ve ever seen,” he said. It was 1999, and Steve Jobs was on stage at MacWorld, talking about Apple’s renewed commitment to gaming.
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